Merchant of Darokin
Calculate trading ventures, caravan logistics, and market fluctuations.
Manifest
Merchant House
Wealth (gp)
Cargo Selection
Trade Good
Food (Grain, Livestock)
Metal (Iron, Copper)
Cloth (Wool, Linen)
Wood (Timber, Lumber)
Spice (Pepper, Cinnamon)
Wine (Local Vintage)
Weapons (Swords, Armor)
Gems (Precious Stones)
Quantity (gp value)
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The Route
Origin Terrain
Plains
Forest
Hills
Mountains
Desert
Swamp
Coastal
Destination Terrain
Plains
Forest
Hills
Mountains
Desert
Swamp
Coastal
Distance (Miles)
Transport
Wagon Caravan
Merchant Ship
Camel Caravan
Guild Status
Independent
Guild Member (-20% taxes)
Guild Master (-50% taxes)
Border Crossings
No Borders
1 Border
2 Borders
3+ Borders
Guards/Defense
No Guards
Light Guard (+10% cost)
Standard (+25% cost)
Heavy Escort (+50% cost)
Market Conditions
Normal Market
Festival (+20% demand)
Siege/Shortage (+50% demand)
Oversupply (-30% demand)
PROJECTED MARGIN
0%
Base modifier from distance
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Trading Ledger
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